name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 4 0 1554 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 2 0 46 0 0 0 0 0 0.262 0.031 0.000 0.708 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 191 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4077 383 0 44371 2 0 0 0 4 0.083 0.008 0.000 0.909 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 2 0 247 0 0 0 0 0 0.088 0.007 0.000 0.905 0.000 0.000 0.000 0.000 0.000
9 place = village 488 26 0 4473 0 0 0 0 3 0.098 0.005 0.000 0.896 0.000 0.000 0.000 0.000 0.001
10 place = hamlet 3244 138 0 35217 0 0 0 0 1 0.084 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 22 0 1133 2 0 0 0 0 0.078 0.018 0.000 0.903 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1980 6 0 22162 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 191 0 1697 0 0 0 0 0 0.080 0.093 0.000 0.827 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1927 2 0 20605 0 0 0 0 0 0.086 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 361 3 0 2109 393 2 0 2 4 0.126 0.001 0.000 0.734 0.137 0.001 0.000 0.001 0.001
16 place = allotments 270 3 0 1559 1 0 0 0 0 0.147 0.002 0.000 0.851 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 330 2 0 1967 393 2 0 2 4 0.122 0.001 0.000 0.729 0.146 0.001 0.000 0.001 0.001
18 # locality 1224 29 0 10634 39 3 0 0 3 0.103 0.002 0.000 0.891 0.003 0.000 0.000 0.000 0.000
19 place = locality 1223 29 0 10575 39 3 0 0 3 0.103 0.002 0.000 0.891 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 260 10 0 2753 0 0 0 0 0 0.086 0.003 0.000 0.911 0.000 0.000 0.000 0.000 0.000
21 # suburb 313 86 20 3663 3715 11 1 14 40 0.040 0.011 0.003 0.466 0.472 0.001 0.000 0.002 0.005
22 landuse = commercial 3 4 0 83 79 0 0 1 2 0.017 0.023 0.000 0.483 0.459 0.000 0.000 0.006 0.012
23 landuse = construction 3 0 0 29 126 1 0 0 5 0.018 0.000 0.000 0.177 0.768 0.006 0.000 0.000 0.030
24 landuse = industrial 71 8 10 1043 3209 6 0 10 30 0.016 0.002 0.002 0.238 0.731 0.001 0.000 0.002 0.007
25 landuse = residential 73 43 1 552 163 1 0 1 1 0.087 0.051 0.001 0.661 0.195 0.001 0.000 0.001 0.001
26 landuse = retail 2 4 1 132 90 1 0 0 1 0.009 0.017 0.004 0.571 0.390 0.004 0.000 0.000 0.004
27 place = * 174 30 8 1872 5 2 1 0 1 0.083 0.014 0.004 0.894 0.002 0.001 0.000 0.000 0.000
28 residential = * 60 42 1 472 102 1 0 1 0 0.088 0.062 0.001 0.695 0.150 0.001 0.000 0.001 0.000
29 industrial = * 3 1 4 131 326 1 0 5 3 0.006 0.002 0.008 0.276 0.688 0.002 0.000 0.011 0.006
30 # highway 134 124 1 92325 1743 162 0 1 122 0.001 0.001 0.000 0.976 0.018 0.002 0.000 0.000 0.001
31 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 29 44 0 1206 0 6 0 0 24 0.022 0.034 0.000 0.921 0.000 0.005 0.000 0.000 0.018
33 highway = primary 0 23 0 7545 54 12 0 0 33 0.000 0.003 0.000 0.984 0.007 0.002 0.000 0.000 0.004
34 highway = secondary 0 2 0 7238 22 0 0 0 0 0.000 0.000 0.000 0.997 0.003 0.000 0.000 0.000 0.000
35 highway = tertiary 3 7 0 10487 154 0 0 0 13 0.000 0.001 0.000 0.983 0.014 0.000 0.000 0.000 0.001
36 highway = unclassified 1 0 0 2937 49 13 0 0 1 0.000 0.000 0.000 0.979 0.016 0.004 0.000 0.000 0.000
37 highway = residential 6 0 0 56060 705 0 0 0 5 0.000 0.000 0.000 0.987 0.012 0.000 0.000 0.000 0.000
38 highway = service 0 13 0 2941 227 14 0 0 0 0.000 0.004 0.000 0.921 0.071 0.004 0.000 0.000 0.000
39 highway = track 0 0 1 571 91 117 0 1 5 0.000 0.000 0.001 0.726 0.116 0.149 0.000 0.001 0.006
40 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 19 35 0 1484 441 0 0 0 41 0.009 0.017 0.000 0.735 0.218 0.000 0.000 0.000 0.020
43 # public_transport 2177 13272 79 12863 4752 26 0 80 31 0.065 0.399 0.002 0.387 0.143 0.001 0.000 0.002 0.001
44 highway = bus_stop 1374 7400 47 6652 1926 0 0 69 19 0.079 0.423 0.003 0.380 0.110 0.000 0.000 0.004 0.001
45 type = route 10 52 7 2007 1829 13 0 1 0 0.003 0.013 0.002 0.512 0.467 0.003 0.000 0.000 0.000
46 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
47 public_transport = * 1791 12297 43 7752 2039 10 0 54 25 0.075 0.512 0.002 0.323 0.085 0.000 0.000 0.002 0.001
48 route = * 14 52 7 2031 1833 14 0 1 0 0.004 0.013 0.002 0.514 0.464 0.004 0.000 0.000 0.000
49 railway = * 162 441 10 1929 324 2 0 0 3 0.056 0.154 0.003 0.672 0.113 0.001 0.000 0.000 0.001
50 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
51 # infrastructure 1097 252 23 5165 4829 66 56 20 265 0.093 0.021 0.002 0.439 0.410 0.006 0.005 0.002 0.023
52 barrier = * 247 233 13 2409 1465 34 0 4 28 0.056 0.053 0.003 0.543 0.330 0.008 0.000 0.001 0.006
53 power = * 829 1 2 1631 2255 13 55 15 109 0.169 0.000 0.000 0.332 0.459 0.003 0.011 0.003 0.022
54 bridge = * 17 4 3 1187 140 9 0 0 1 0.012 0.003 0.002 0.872 0.103 0.007 0.000 0.000 0.001
55 substation = * 604 0 1 905 1014 2 2 10 31 0.235 0.000 0.000 0.352 0.395 0.001 0.001 0.004 0.012
56 ele = * 34 1 0 121 147 3 0 0 2 0.110 0.003 0.000 0.393 0.477 0.010 0.000 0.000 0.006
57 man_made = * 58 13 5 510 960 5 0 1 121 0.035 0.008 0.003 0.305 0.574 0.003 0.000 0.001 0.072
58 embankment = * 2 0 0 140 70 2 0 0 0 0.009 0.000 0.000 0.654 0.327 0.009 0.000 0.000 0.000
59 # religion 45 125 57 2455 1046 23 10 9 42 0.012 0.033 0.015 0.644 0.274 0.006 0.003 0.002 0.011
60 amenity = place_of_worship 41 53 30 1634 885 18 0 6 9 0.015 0.020 0.011 0.611 0.331 0.007 0.000 0.002 0.003
61 amenity = monastery 0 0 0 12 6 0 1 0 2 0.000 0.000 0.000 0.571 0.286 0.000 0.048 0.000 0.095
62 building = church 0 22 17 938 425 11 5 2 12 0.000 0.015 0.012 0.655 0.297 0.008 0.003 0.001 0.008
63 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
64 building = chapel 20 6 2 170 64 1 0 0 4 0.075 0.022 0.007 0.637 0.240 0.004 0.000 0.000 0.015
65 religion = * 44 115 49 2386 988 23 6 6 28 0.012 0.032 0.013 0.655 0.271 0.006 0.002 0.002 0.008
66 # education 364 115 35 2676 1535 43 66 22 801 0.064 0.020 0.006 0.473 0.271 0.008 0.012 0.004 0.142
67 landuse = education 4 7 0 778 13 2 0 0 0 0.005 0.009 0.000 0.968 0.016 0.002 0.000 0.000 0.000
68 amenity = university 1 6 2 108 7 4 23 1 47 0.005 0.030 0.010 0.543 0.035 0.020 0.116 0.005 0.236
69 amenity = college 1 6 1 129 36 6 12 2 127 0.003 0.019 0.003 0.403 0.113 0.019 0.037 0.006 0.397
70 amenity = school 295 36 22 821 791 9 0 9 14 0.148 0.018 0.011 0.411 0.396 0.005 0.000 0.005 0.007
71 amenity = kindergarten 19 52 9 1216 582 19 0 3 7 0.010 0.027 0.005 0.638 0.305 0.010 0.000 0.002 0.004
72 building = university 3 0 1 42 8 1 18 1 90 0.018 0.000 0.006 0.256 0.049 0.006 0.110 0.006 0.549
73 building = college 0 2 0 40 11 3 6 0 54 0.000 0.017 0.000 0.345 0.095 0.026 0.052 0.000 0.466
74 building = school 49 10 1 166 96 1 9 5 334 0.073 0.015 0.001 0.247 0.143 0.001 0.013 0.007 0.498
75 building = kindergarten 0 3 0 179 49 0 2 1 136 0.000 0.008 0.000 0.484 0.132 0.000 0.005 0.003 0.368
76 # healthcare 67 56 20 2114 3195 159 62 78 879 0.010 0.008 0.003 0.319 0.482 0.024 0.009 0.012 0.133
77 amenity = hospital 7 6 4 248 224 13 17 3 131 0.011 0.009 0.006 0.380 0.343 0.020 0.026 0.005 0.201
78 amenity = pharmacy 36 36 3 1125 806 123 7 57 309 0.014 0.014 0.001 0.450 0.322 0.049 0.003 0.023 0.124
79 amenity = clinic 3 5 8 318 253 14 14 7 112 0.004 0.007 0.011 0.433 0.345 0.019 0.019 0.010 0.153
80 amenity = doctors 13 1 0 94 723 0 10 2 82 0.014 0.001 0.000 0.102 0.782 0.000 0.011 0.002 0.089
81 amenity = dentist 0 5 1 95 149 5 5 7 106 0.000 0.013 0.003 0.255 0.399 0.013 0.013 0.019 0.284
82 building = hospital 7 2 3 161 68 3 10 0 152 0.017 0.005 0.007 0.397 0.167 0.007 0.025 0.000 0.374
83 building = clinic 0 1 0 14 6 1 0 0 9 0.000 0.032 0.000 0.452 0.194 0.032 0.000 0.000 0.290
84 emergency = * 1 0 2 147 992 10 0 3 0 0.001 0.000 0.002 0.127 0.859 0.009 0.000 0.003 0.000
85 healthcare = * 22 42 12 911 1606 65 2 44 23 0.008 0.015 0.004 0.334 0.589 0.024 0.001 0.016 0.008
86 # government 105 239 22 1503 2010 49 90 37 953 0.021 0.048 0.004 0.300 0.401 0.010 0.018 0.007 0.190
87 amenity = post_office 1 222 4 287 70 12 22 5 508 0.001 0.196 0.004 0.254 0.062 0.011 0.019 0.004 0.449
88 amenity = police 3 1 3 267 140 10 37 10 237 0.004 0.001 0.004 0.377 0.198 0.014 0.052 0.014 0.335
89 amenity = library 3 6 4 206 46 3 31 2 198 0.006 0.012 0.008 0.413 0.092 0.006 0.062 0.004 0.397
90 office = government 60 8 10 500 1250 22 0 18 3 0.032 0.004 0.005 0.267 0.668 0.012 0.000 0.010 0.002
91 landuse = military 22 1 1 112 225 2 0 0 2 0.060 0.003 0.003 0.307 0.616 0.005 0.000 0.000 0.005
92 government = * 40 6 4 258 397 14 0 3 2 0.055 0.008 0.006 0.356 0.548 0.019 0.000 0.004 0.003
93 military = * 24 3 0 184 346 0 0 2 6 0.042 0.005 0.000 0.326 0.612 0.000 0.000 0.004 0.011
94 # office 319 10 16 1273 3421 26 1 56 156 0.060 0.002 0.003 0.241 0.648 0.005 0.000 0.011 0.030
95 office = * 319 10 16 1273 3421 26 1 56 156 0.060 0.002 0.003 0.241 0.648 0.005 0.000 0.011 0.030
96 # tourism 372 267 321 6206 6578 748 13 86 697 0.024 0.017 0.021 0.406 0.430 0.049 0.001 0.006 0.046
97 tourism = * 251 180 164 4277 3756 717 10 61 342 0.026 0.018 0.017 0.438 0.385 0.073 0.001 0.006 0.035
98 historic = * 119 108 159 2326 2893 39 2 26 354 0.020 0.018 0.026 0.386 0.480 0.006 0.000 0.004 0.059
99 memorial = * 27 30 43 546 1341 16 1 10 304 0.012 0.013 0.019 0.236 0.579 0.007 0.000 0.004 0.131
100 ruins = * 5 16 0 89 150 2 0 0 0 0.019 0.061 0.000 0.340 0.573 0.008 0.000 0.000 0.000
101 information = * 8 18 10 112 198 629 1 1 8 0.008 0.018 0.010 0.114 0.201 0.639 0.001 0.001 0.008
102 attraction = * 13 3 7 55 89 3 1 0 1 0.076 0.017 0.041 0.320 0.517 0.017 0.006 0.000 0.006
103 resort = * 3 0 0 26 109 1 0 1 2 0.021 0.000 0.000 0.183 0.768 0.007 0.000 0.007 0.014
104 artwork_type = * 29 22 29 180 373 27 4 14 90 0.038 0.029 0.038 0.234 0.486 0.035 0.005 0.018 0.117
105 # amenity 5508 738 150 16738 6066 1055 1063 542 16180 0.115 0.015 0.003 0.348 0.126 0.022 0.022 0.011 0.337
106 amenity = cafe 163 20 13 774 328 32 88 40 1009 0.066 0.008 0.005 0.314 0.133 0.013 0.036 0.016 0.409
107 amenity = atm 866 2 1 513 29 12 1 0 29 0.596 0.001 0.001 0.353 0.020 0.008 0.001 0.000 0.020
108 amenity = bank 1131 19 1 617 82 73 4 10 134 0.546 0.009 0.000 0.298 0.040 0.035 0.002 0.005 0.065
109 amenity = fast_food 45 1 10 261 97 16 35 7 286 0.059 0.001 0.013 0.344 0.128 0.021 0.046 0.009 0.377
110 amenity = fuel 68 3 0 497 109 52 17 31 349 0.060 0.003 0.000 0.441 0.097 0.046 0.015 0.028 0.310
111 amenity = community_centre 255 12 2 144 66 1 29 7 228 0.343 0.016 0.003 0.194 0.089 0.001 0.039 0.009 0.306
112 amenity = restaurant 46 17 2 198 64 6 29 11 231 0.076 0.028 0.003 0.328 0.106 0.010 0.048 0.018 0.382
113 amenity = bar 36 7 3 92 77 4 22 6 224 0.076 0.015 0.006 0.195 0.163 0.008 0.047 0.013 0.476
114 shop = convenience 860 116 31 3463 724 425 82 140 1486 0.117 0.016 0.004 0.473 0.099 0.058 0.011 0.019 0.203
115 shop = clothes 63 24 1 219 184 7 15 15 593 0.056 0.021 0.001 0.195 0.164 0.006 0.013 0.013 0.529
116 shop = car_repair 14 3 0 257 126 13 29 22 672 0.012 0.003 0.000 0.226 0.111 0.011 0.026 0.019 0.592
117 shop = hairdresser 33 13 3 329 178 6 28 2 482 0.031 0.012 0.003 0.306 0.166 0.006 0.026 0.002 0.449
118 shop = chemist 2 1 1 1377 11 26 10 5 45 0.001 0.001 0.001 0.932 0.007 0.018 0.007 0.003 0.030
119 shop = supermarket 327 20 1 470 59 146 4 17 169 0.270 0.016 0.001 0.387 0.049 0.120 0.003 0.014 0.139
120 shop = car_parts 1 1 0 284 155 6 40 10 414 0.001 0.001 0.000 0.312 0.170 0.007 0.044 0.011 0.454
121 shop = furniture 21 2 0 252 102 12 11 28 317 0.028 0.003 0.000 0.338 0.137 0.016 0.015 0.038 0.426
122 shop = hardware 24 16 2 211 135 8 16 9 302 0.033 0.022 0.003 0.292 0.187 0.011 0.022 0.012 0.418
123 shop = kiosk 27 35 2 172 23 9 14 2 111 0.068 0.089 0.005 0.435 0.058 0.023 0.035 0.005 0.281
124 shop = doityourself 28 11 3 180 114 4 11 10 365 0.039 0.015 0.004 0.248 0.157 0.006 0.015 0.014 0.503
125 shop = pet 4 0 0 114 65 2 9 4 277 0.008 0.000 0.000 0.240 0.137 0.004 0.019 0.008 0.583
126 shop = florist 18 3 1 177 57 4 14 8 243 0.034 0.006 0.002 0.337 0.109 0.008 0.027 0.015 0.463
127 shop = beauty 11 0 2 40 95 2 16 11 304 0.023 0.000 0.004 0.083 0.198 0.004 0.033 0.023 0.632
128 shop = mobile_phone 171 6 0 85 109 1 1 2 127 0.341 0.012 0.000 0.169 0.217 0.002 0.002 0.004 0.253
129 shop = shoes 20 3 0 82 26 2 6 2 117 0.078 0.012 0.000 0.318 0.101 0.008 0.023 0.008 0.453
130 shop = newsagent 151 59 0 265 1 23 0 1 36 0.282 0.110 0.000 0.494 0.002 0.043 0.000 0.002 0.067
131 shop = electronics 88 2 1 74 72 0 10 11 192 0.196 0.004 0.002 0.164 0.160 0.000 0.022 0.024 0.427
132 shop = alcohol 8 5 1 94 74 5 10 3 239 0.018 0.011 0.002 0.214 0.169 0.011 0.023 0.007 0.544
133 shop = jewelry 3 2 1 144 38 16 10 0 128 0.009 0.006 0.003 0.421 0.111 0.047 0.029 0.000 0.374
134 shop = mall 22 5 2 125 45 15 16 3 137 0.059 0.014 0.005 0.338 0.122 0.041 0.043 0.008 0.370
135 shop = butcher 21 8 4 115 55 4 19 5 160 0.054 0.020 0.010 0.294 0.141 0.010 0.049 0.013 0.409
136 shop = cosmetics 1 2 0 86 49 5 12 10 115 0.004 0.007 0.000 0.307 0.175 0.018 0.043 0.036 0.411
137 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
138 amenity = * 403 195 22 2074 1121 37 146 50 2377 0.063 0.030 0.003 0.323 0.174 0.006 0.023 0.008 0.370
139 shop = * 504 95 26 1874 993 95 230 52 3225 0.071 0.013 0.004 0.264 0.140 0.013 0.032 0.007 0.455
140 leisure = * 87 37 14 1173 690 11 83 19 1121 0.027 0.011 0.004 0.363 0.213 0.003 0.026 0.006 0.347
141 sport = * 16 8 4 258 83 4 31 3 373 0.021 0.010 0.005 0.331 0.106 0.005 0.040 0.004 0.478
142 clothes = * 6 9 0 76 28 1 3 3 103 0.026 0.039 0.000 0.332 0.122 0.004 0.013 0.013 0.450
143 # building 2786 555 161 8378 5675 370 488 162 11640 0.092 0.018 0.005 0.277 0.188 0.012 0.016 0.005 0.385
144 building = industrial 41 8 2 368 375 4 15 5 801 0.025 0.005 0.001 0.227 0.232 0.002 0.009 0.003 0.495
145 building = service 651 1 12 86 356 2 5 0 280 0.467 0.001 0.009 0.062 0.256 0.001 0.004 0.000 0.201
146 building = retail 309 38 11 731 210 111 46 35 455 0.159 0.020 0.006 0.376 0.108 0.057 0.024 0.018 0.234
147 building = commercial 27 9 3 135 108 7 16 2 284 0.046 0.015 0.005 0.228 0.183 0.012 0.027 0.003 0.481
148 building = warehouse 18 1 0 35 28 0 2 0 157 0.075 0.004 0.000 0.145 0.116 0.000 0.008 0.000 0.651
149 building = public 29 10 4 166 53 5 8 2 92 0.079 0.027 0.011 0.450 0.144 0.014 0.022 0.005 0.249
150 building = dormitory 0 3 1 143 51 2 48 1 361 0.000 0.005 0.002 0.234 0.084 0.003 0.079 0.002 0.592
151 building = warehouse 18 1 0 35 28 0 2 0 157 0.075 0.004 0.000 0.145 0.116 0.000 0.008 0.000 0.651
152 building = * 1711 485 128 6714 4494 239 348 117 9210 0.073 0.021 0.005 0.286 0.192 0.010 0.015 0.005 0.393
153 # water 3765 200 0 14538 4829 156 0 5 25 0.160 0.009 0.000 0.618 0.205 0.007 0.000 0.000 0.001
154 waterway = drain 14 2 0 108 301 0 0 0 5 0.033 0.005 0.000 0.251 0.700 0.000 0.000 0.000 0.012
155 waterway = ditch 25 0 0 153 457 4 0 1 0 0.039 0.000 0.000 0.239 0.714 0.006 0.000 0.002 0.000
156 waterway = stream 1082 46 0 3394 1678 30 0 0 2 0.174 0.007 0.000 0.545 0.269 0.005 0.000 0.000 0.000
157 waterway = river 2576 113 0 8308 796 83 0 1 3 0.217 0.010 0.000 0.699 0.067 0.007 0.000 0.000 0.000
158 waterway = canal 11 1 0 310 242 7 0 0 6 0.019 0.002 0.000 0.537 0.419 0.012 0.000 0.000 0.010
159 type = waterway 380 10 0 1271 336 59 0 2 0 0.185 0.005 0.000 0.618 0.163 0.029 0.000 0.001 0.000
160 natural = water 29 10 0 2013 961 28 0 2 4 0.010 0.003 0.000 0.661 0.315 0.009 0.000 0.001 0.001
161 natural = spring 28 11 0 193 354 1 0 1 1 0.048 0.019 0.000 0.328 0.601 0.002 0.000 0.002 0.002
162 tunnel = * 1002 61 0 3601 1134 17 0 0 12 0.172 0.010 0.000 0.618 0.195 0.003 0.000 0.000 0.002
163 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
164 water = * 22 7 0 1977 899 28 0 2 3 0.007 0.002 0.000 0.673 0.306 0.010 0.000 0.001 0.001
165 # natural 347 110 74 2577 2066 33 5 9 79 0.065 0.021 0.014 0.486 0.390 0.006 0.001 0.002 0.015
166 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
167 place = islet 3 1 0 62 19 2 0 0 0 0.034 0.011 0.000 0.713 0.218 0.023 0.000 0.000 0.000
168 boundary = * 54 1 1 597 45 12 5 3 41 0.071 0.001 0.001 0.787 0.059 0.016 0.007 0.004 0.054
169 natural = * 115 33 46 607 655 4 0 3 10 0.078 0.022 0.031 0.412 0.445 0.003 0.000 0.002 0.007
170 landuse = * 180 74 27 1422 1379 17 0 3 29 0.057 0.024 0.009 0.454 0.440 0.005 0.000 0.001 0.009
171 # other 69 20 6 411 149 7 23 4 779 0.047 0.014 0.004 0.280 0.101 0.005 0.016 0.003 0.531
172 # TOTAL 20477 15808 839 217075 44495 2501 1592 965 29444 0.061 0.047 0.003 0.651 0.134 0.008 0.005 0.003 0.088

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1611 1611 1611 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 65 65 65 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 210 210 210 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48837 48831 48833 1.000 1.000 17116 16971 16805 0.992 0.982
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 139 138 137 0.993 0.986
9 place = village 4990 4987 4987 0.999 0.999 2222 2207 2195 0.993 0.988
10 place = hamlet 38600 38599 38599 1.000 1.000 13628 13625 13492 1.000 0.990
11 place = isolated_dwelling 1255 1253 1255 0.998 1.000 655 632 633 0.965 0.966
12 boundary = administrative 24148 24148 24148 1.000 1.000 16722 16872 16719 1.009 1.000
13 traffic_sign = city_limit 2053 2053 2053 1.000 1.000 998 932 926 0.934 0.928
14 admin_level = * 22534 22534 22534 1.000 1.000 15401 15547 15399 1.009 1.000
15 # allotments 2874 2475 2870 0.861 0.999 1972 1564 1965 0.793 0.996
16 place = allotments 1833 1832 1833 0.999 1.000 1326 1292 1324 0.974 0.998
17 landuse = allotments 2700 2301 2696 0.852 0.999 1923 1514 1917 0.787 0.997
18 # locality 11932 11890 11929 0.996 1.000 8390 8248 8374 0.983 0.998
19 place = locality 11872 11830 11869 0.996 1.000 8356 8210 8340 0.983 0.998
20 abandoned:place = * 3023 3023 3023 1.000 1.000 2200 2202 2195 1.001 0.998
21 # suburb 7863 4094 7802 0.521 0.992 6249 2673 6180 0.428 0.989
22 landuse = commercial 172 90 170 0.523 0.988 160 79 158 0.494 0.988
23 landuse = construction 164 33 159 0.201 0.970 156 31 151 0.199 0.968
24 landuse = industrial 4387 1138 4347 0.259 0.991 3783 703 3744 0.186 0.990
25 landuse = residential 835 670 833 0.802 0.998 755 592 749 0.784 0.992
26 landuse = retail 231 140 229 0.606 0.991 148 59 146 0.399 0.986
27 place = * 2093 2087 2083 0.997 0.995 1467 1478 1456 1.007 0.993
28 residential = * 679 576 678 0.848 0.999 616 506 610 0.821 0.990
29 industrial = * 474 140 467 0.295 0.985 382 58 376 0.152 0.984
30 # highway 94612 92746 94489 0.980 0.999 12049 10699 12014 0.888 0.997
31 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
32 highway = trunk 1309 1285 1285 0.982 0.982 136 133 133 0.978 0.978
33 highway = primary 7667 7580 7634 0.989 0.996 530 510 523 0.962 0.987
34 highway = secondary 7262 7240 7262 0.997 1.000 746 730 746 0.979 1.000
35 highway = tertiary 10664 10497 10651 0.984 0.999 1654 1525 1647 0.922 0.996
36 highway = unclassified 3001 2951 3000 0.983 1.000 916 865 914 0.944 0.998
37 highway = residential 56776 56066 56771 0.987 1.000 9631 8951 9629 0.929 1.000
38 highway = service 3195 2968 3195 0.929 1.000 1575 1369 1574 0.869 0.999
39 highway = track 786 689 780 0.877 0.992 212 153 205 0.722 0.967
40 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
41 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
42 highway = * 2020 1538 1979 0.761 0.980 1005 753 998 0.749 0.993
43 # public_transport 33280 28417 33170 0.854 0.997 13803 9735 13016 0.705 0.943
44 highway = bus_stop 17487 15473 17421 0.885 0.996 8506 6707 7940 0.789 0.933
45 type = route 3919 2089 3912 0.533 0.998 3890 2079 3885 0.534 0.999
46 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
47 public_transport = * 24011 21893 23943 0.912 0.997 7840 6291 7271 0.802 0.927
48 route = * 3952 2118 3945 0.536 0.998 3912 2096 3907 0.536 0.999
49 railway = * 2871 2544 2858 0.886 0.995 1345 1199 1307 0.891 0.972
50 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
51 # infrastructure 11773 6659 11429 0.566 0.971 8590 4145 8278 0.483 0.964
52 barrier = * 4433 2936 4392 0.662 0.991 3710 2252 3662 0.607 0.987
53 power = * 4910 2531 4744 0.515 0.966 4002 1910 3863 0.477 0.965
54 bridge = * 1361 1220 1357 0.896 0.997 496 409 492 0.825 0.992
55 substation = * 2569 1514 2535 0.589 0.987 2405 1372 2376 0.570 0.988
56 ele = * 308 159 306 0.516 0.994 282 136 280 0.482 0.993
57 man_made = * 1673 591 1547 0.353 0.925 1213 332 1097 0.274 0.904
58 embankment = * 214 144 214 0.673 1.000 90 75 90 0.833 1.000
59 # religion 3812 2715 3703 0.712 0.971 2318 1213 2179 0.523 0.940
60 amenity = place_of_worship 2676 1776 2637 0.664 0.985 1886 990 1830 0.525 0.970
61 amenity = monastery 21 13 18 0.619 0.857 20 12 17 0.600 0.850
62 building = church 1432 993 1398 0.693 0.976 1105 632 1063 0.572 0.962
63 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
64 building = chapel 267 199 261 0.745 0.978 163 96 153 0.589 0.939
65 religion = * 3645 2623 3562 0.720 0.977 2212 1176 2099 0.532 0.949
66 # education 5657 3299 4755 0.583 0.841 4048 1853 3124 0.458 0.772
67 landuse = education 804 791 804 0.984 1.000 797 782 797 0.981 1.000
68 amenity = university 199 144 127 0.724 0.638 187 133 118 0.711 0.631
69 amenity = college 320 155 180 0.484 0.562 295 141 159 0.478 0.539
70 amenity = school 1997 1183 1961 0.592 0.982 1439 627 1377 0.436 0.957
71 amenity = kindergarten 1907 1315 1891 0.690 0.992 1368 829 1328 0.606 0.971
72 building = university 164 65 55 0.396 0.335 157 61 53 0.389 0.338
73 building = college 116 51 56 0.440 0.483 103 42 44 0.408 0.427
74 building = school 671 236 327 0.352 0.487 569 138 229 0.243 0.402
75 building = kindergarten 370 184 232 0.497 0.627 275 99 137 0.360 0.498
76 # healthcare 6630 2478 5669 0.374 0.855 3103 834 2225 0.269 0.717
77 amenity = hospital 653 295 501 0.452 0.767 500 182 350 0.364 0.700
78 amenity = pharmacy 2502 1330 2183 0.532 0.873 1309 357 1051 0.273 0.803
79 amenity = clinic 734 362 600 0.493 0.817 445 159 316 0.357 0.710
80 amenity = doctors 925 118 833 0.128 0.901 252 60 162 0.238 0.643
81 amenity = dentist 373 111 261 0.298 0.700 291 37 177 0.127 0.608
82 building = hospital 406 186 241 0.458 0.594 298 94 136 0.315 0.456
83 building = clinic 31 16 22 0.516 0.710 29 14 20 0.483 0.690
84 emergency = * 1155 160 1153 0.139 0.998 288 123 285 0.427 0.990
85 healthcare = * 2727 1054 2690 0.387 0.986 1420 461 1404 0.325 0.989
86 # government 5008 2008 3943 0.401 0.787 3393 886 2610 0.261 0.769
87 amenity = post_office 1131 548 597 0.485 0.528 405 117 133 0.289 0.328
88 amenity = police 708 321 431 0.453 0.609 515 158 250 0.307 0.485
89 amenity = library 499 253 266 0.507 0.533 336 117 113 0.348 0.336
90 office = government 1871 600 1858 0.321 0.993 1560 372 1545 0.238 0.990
91 landuse = military 365 138 362 0.378 0.992 319 107 316 0.335 0.991
92 government = * 724 322 718 0.445 0.992 580 198 572 0.341 0.986
93 military = * 565 211 559 0.373 0.989 381 69 375 0.181 0.984
94 # office 5278 1645 5105 0.312 0.967 3872 524 3713 0.135 0.959
95 office = * 5278 1645 5105 0.312 0.967 3872 524 3713 0.135 0.959
96 # tourism 15288 7927 14257 0.519 0.933 10901 4269 9930 0.392 0.911
97 tourism = * 9758 5599 9242 0.574 0.947 7016 3188 6516 0.454 0.929
98 historic = * 6026 2753 5511 0.457 0.915 4441 1507 3959 0.339 0.891
99 memorial = * 2318 663 1970 0.286 0.850 1863 407 1559 0.218 0.837
100 ruins = * 262 112 262 0.427 1.000 207 75 206 0.362 0.995
101 information = * 985 778 966 0.790 0.981 287 117 267 0.408 0.930
102 attraction = * 172 82 163 0.477 0.948 150 63 138 0.420 0.920
103 resort = * 142 30 140 0.211 0.986 134 28 132 0.209 0.985
104 artwork_type = * 768 291 645 0.379 0.840 667 248 556 0.372 0.834
105 # amenity 48040 25252 30647 0.526 0.638 21550 4647 7734 0.216 0.359
106 amenity = cafe 2467 1090 1357 0.442 0.550 1705 509 721 0.299 0.423
107 amenity = atm 1453 1395 1422 0.960 0.979 109 64 79 0.587 0.725
108 amenity = bank 2071 1845 1932 0.891 0.933 322 114 211 0.354 0.655
109 amenity = fast_food 758 368 427 0.485 0.563 425 101 149 0.238 0.351
110 amenity = fuel 1126 637 760 0.566 0.675 622 246 311 0.395 0.500
111 amenity = community_centre 744 443 485 0.595 0.652 354 92 133 0.260 0.376
112 amenity = restaurant 604 298 342 0.493 0.566 516 228 270 0.442 0.523
113 amenity = bar 471 164 222 0.348 0.471 422 128 183 0.303 0.434
114 shop = convenience 7327 4977 5728 0.679 0.782 2473 845 1157 0.342 0.468
115 shop = clothes 1121 329 512 0.293 0.457 673 119 218 0.177 0.324
116 shop = car_repair 1136 316 435 0.278 0.383 884 92 200 0.104 0.226
117 shop = hairdresser 1074 412 561 0.384 0.522 718 153 256 0.213 0.357
118 shop = chemist 1478 1417 1422 0.959 0.962 87 43 40 0.494 0.460
119 shop = supermarket 1213 968 1039 0.798 0.857 376 181 227 0.481 0.604
120 shop = car_parts 911 332 457 0.364 0.502 485 44 133 0.091 0.274
121 shop = furniture 745 298 417 0.400 0.560 398 60 119 0.151 0.299
122 shop = hardware 723 277 403 0.383 0.557 519 121 215 0.233 0.414
123 shop = kiosk 395 259 268 0.656 0.678 205 84 93 0.410 0.454
124 shop = doityourself 726 237 347 0.326 0.478 493 85 146 0.172 0.296
125 shop = pet 475 129 189 0.272 0.398 210 31 61 0.148 0.290
126 shop = florist 525 217 267 0.413 0.509 262 51 87 0.195 0.332
127 shop = beauty 481 71 159 0.148 0.331 434 64 136 0.147 0.313
128 shop = mobile_phone 502 264 374 0.526 0.745 111 19 40 0.171 0.360
129 shop = shoes 258 113 135 0.438 0.523 152 31 54 0.204 0.355
130 shop = newsagent 536 498 500 0.929 0.933 65 24 29 0.369 0.446
131 shop = electronics 450 175 247 0.389 0.549 305 60 119 0.197 0.390
132 shop = alcohol 439 123 189 0.280 0.431 193 44 67 0.228 0.347
133 shop = jewelry 342 176 203 0.515 0.594 81 25 33 0.309 0.407
134 shop = mall 370 185 215 0.500 0.581 305 136 156 0.446 0.511
135 shop = butcher 391 171 208 0.437 0.532 219 60 77 0.274 0.352
136 shop = cosmetics 280 106 153 0.379 0.546 148 46 67 0.311 0.453
137 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
138 amenity = * 6425 2877 3880 0.448 0.604 4325 1341 2081 0.310 0.481
139 shop = * 7094 2824 3613 0.398 0.509 4011 798 1292 0.199 0.322
140 leisure = * 3235 1405 2017 0.434 0.623 2373 774 1259 0.326 0.531
141 sport = * 780 321 372 0.412 0.477 590 171 214 0.290 0.363
142 clothes = * 229 95 123 0.415 0.537 131 33 46 0.252 0.351
143 # building 30215 12738 17926 0.422 0.593 17816 4428 8431 0.249 0.473
144 building = industrial 1619 438 801 0.271 0.495 1231 154 476 0.125 0.387
145 building = service 1393 757 1096 0.543 0.787 1105 545 851 0.493 0.770
146 building = retail 1946 1246 1434 0.640 0.737 1133 506 645 0.447 0.569
147 building = commercial 591 197 288 0.333 0.487 540 158 245 0.293 0.454
148 building = warehouse 241 56 82 0.232 0.340 172 17 35 0.099 0.203
149 building = public 369 222 265 0.602 0.718 304 158 201 0.520 0.661
150 building = dormitory 610 197 200 0.323 0.328 451 76 101 0.169 0.224
151 building = warehouse 241 56 82 0.232 0.340 172 17 35 0.099 0.203
152 building = * 23446 9625 13760 0.411 0.587 13752 3367 6556 0.245 0.477
153 # water 23518 18659 23493 0.793 0.999 5413 3402 5310 0.628 0.981
154 waterway = drain 430 124 425 0.288 0.988 119 45 117 0.378 0.983
155 waterway = ditch 640 182 640 0.284 1.000 128 38 125 0.297 0.977
156 waterway = stream 6232 4552 6230 0.730 1.000 1105 733 1095 0.663 0.991
157 waterway = river 11880 11080 11877 0.933 1.000 1740 1420 1675 0.816 0.963
158 waterway = canal 577 329 571 0.570 0.990 121 53 117 0.438 0.967
159 type = waterway 2058 1720 2058 0.836 1.000 1817 1467 1809 0.807 0.996
160 natural = water 3047 2080 3043 0.683 0.999 2479 1583 2468 0.639 0.996
161 natural = spring 589 233 588 0.396 0.998 529 179 527 0.338 0.996
162 tunnel = * 5827 4681 5815 0.803 0.998 1650 1233 1638 0.747 0.993
163 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
164 water = * 2938 2034 2935 0.692 0.999 2388 1548 2378 0.648 0.996
165 # natural 5300 3146 5142 0.594 0.970 3783 1822 3619 0.482 0.957
166 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
167 place = islet 87 68 87 0.782 1.000 77 60 76 0.779 0.987
168 boundary = * 759 670 712 0.883 0.938 731 645 683 0.882 0.934
169 natural = * 1473 805 1417 0.547 0.962 1203 584 1157 0.485 0.962
170 landuse = * 3131 1720 3075 0.549 0.982 1906 627 1837 0.329 0.964
171 # other 1468 536 660 0.365 0.450 1278 419 528 0.328 0.413
172 # TOTAL 333196 258292 301321 0.775 0.904 114621 57531 87273 0.502 0.761

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119724 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 3 0 118418 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24936 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6705 337 1 107534 71 0 0 0 0 2 0.058 0.003 0.000 0.938 0.001 0.000 0.000 0.000 0.000 0.000
4 addr:place 2226 15 0 34752 2 0 0 0 1 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 117 0 0 860309 1388 0 0 0 53 343 0.000 0.000 0.000 0.998 0.002 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 96 38 0 599 16 0 0 0 2 299 0.091 0.036 0.000 0.570 0.015 0.000 0.000 0.000 0.002 0.285
8 to 95 42 0 569 9 0 0 3 2 206 0.103 0.045 0.000 0.614 0.010 0.000 0.000 0.003 0.002 0.222
9 via 5 2 0 141 1 0 0 0 0 14 0.031 0.012 0.000 0.865 0.006 0.000 0.000 0.000 0.000 0.086
10 destination 475 3376 0 219 0 6 0 0 4 580 0.102 0.724 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 468 0 4 0 0 0 0 0 71 0.059 0.811 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 468 0 14 0 0 0 0 0 60 0.083 0.792 0.000 0.024 0.000 0.000 0.000 0.000 0.000 0.102
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119724 119724 119724 119724 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118422 118421 118421 118421 1.000 1.000 1.000 128 127 125 125 0.992 0.977 0.977
2 addr:subdistrict 24936 24936 24936 24936 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 114650 114648 114577 114647 1.000 0.999 1.000 2170 2169 2153 2151 1.000 0.992 0.991
4 addr:place 37050 36996 36993 36995 0.999 0.998 0.999 1233 1192 1199 1193 0.967 0.972 0.968
5 addr:street 862210 861867 860426 861814 1.000 0.998 1.000 9634 9474 9105 9448 0.983 0.945 0.981
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1050 751 733 749 0.715 0.698 0.713 429 309 300 303 0.720 0.699 0.706
8 to 926 720 706 718 0.778 0.762 0.775 452 328 312 320 0.726 0.690 0.708
9 via 163 149 148 149 0.914 0.908 0.914 73 63 62 63 0.863 0.849 0.863
10 destination 4660 4080 4076 4076 0.876 0.875 0.875 669 555 534 536 0.830 0.798 0.801
11 destination:backward 577 506 506 506 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 591 531 531 531 0.898 0.898 0.898 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 3 0 45232 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 1 0 272 0 0 0 0 0 0.000 0.004 0.000 0.996 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4982 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38566 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1209 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22672 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22513 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11822 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11766 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3008 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 130 0 0 0 0 0 0.023 0.000 0.000 0.977 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 25 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 3 0 0 89 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 19 0 0 0 0 6 0.000 0.000 0.000 0.760 0.000 0.000 0.000 0.000 0.240
52 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
87 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
144 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
153 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
154 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 4 0 0 522 0 0 0 0 6 0.008 0.000 0.000 0.981 0.000 0.000 0.000 0.000 0.011
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 1 0 0 459 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
169 natural = * 2 0 0 40 0 0 0 0 5 0.043 0.000 0.000 0.851 0.000 0.000 0.000 0.000 0.106
170 landuse = * 1 0 0 22 0 0 0 0 5 0.036 0.000 0.000 0.786 0.000 0.000 0.000 0.000 0.179
171 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 9 3 1 56947 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45237 45237 45237 1.000 1.000 12 10 10 0.833 0.833
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 6 5 5 0.833 0.833
9 place = village 4986 4986 4986 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38566 38566 38566 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1209 1209 1209 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22674 22674 22674 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22515 22515 22515 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11824 11824 11823 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11768 11768 11767 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3008 3008 3008 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 133 133 133 1.000 1.000 11 11 11 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
25 landuse = residential 25 25 25 1.000 1.000 8 8 8 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 92 92 92 1.000 1.000 8 8 8 1.000 1.000
28 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
44 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 25 19 19 0.760 0.760 7 4 4 0.571 0.571
52 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
53 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
57 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
87 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
97 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
98 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
144 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
145 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
153 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
154 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # natural 532 526 526 0.989 0.989 10 7 7 0.700 0.700
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
168 boundary = * 460 460 460 1.000 1.000 5 5 5 1.000 1.000
169 natural = * 47 42 42 0.894 0.894 4 2 2 0.500 0.500
170 landuse = * 28 23 23 0.821 0.821 5 2 2 0.400 0.400
171 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # TOTAL 57008 56961 56985 0.999 1.000 35 18 19 0.514 0.543

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 37 37 37 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 7 7 7 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
28 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 50 50 50 1.000 1.000 3 3 3 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 50 50 50 1.000 1.000 3 3 3 1.000 1.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
172 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 268 2 0 1750 808 0 0 0 2 0.095 0.001 0.000 0.618 0.286 0.000 0.000 0.000 0.001
16 place = allotments 235 2 0 1536 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 268 2 0 1616 776 0 0 0 2 0.101 0.001 0.000 0.607 0.291 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 3 0 0 0 41 0.000 0.000 0.000 0.254 0.051 0.000 0.000 0.000 0.695
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 3 0 0 0 0 34 0.000 0.000 0.000 0.081 0.000 0.000 0.000 0.000 0.919
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 1 0 0 0 0 10 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
30 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
44 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 8 0 0 22 1 0 0 0 237 0.030 0.000 0.000 0.082 0.004 0.000 0.000 0.000 0.884
52 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
53 power = * 0 0 0 2 0 0 0 0 177 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
67 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
68 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
69 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
70 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
71 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
72 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
77 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
86 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
87 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
88 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
89 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
91 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
93 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
95 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
96 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
106 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
112 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
139 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
141 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
144 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 1 0 0 0 133 0.000 0.000 0.000 0.007 0.007 0.000 0.000 0.000 0.985
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
171 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
172 # TOTAL 270 4 0 1786 817 3 4 3 739 0.074 0.001 0.000 0.493 0.225 0.001 0.001 0.001 0.204

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2830 2020 2828 0.714 0.999 1938 1445 1935 0.746 0.998
16 place = allotments 1824 1773 1824 0.972 1.000 1321 1267 1320 0.959 0.999
17 landuse = allotments 2664 1886 2662 0.708 0.999 1893 1400 1890 0.740 0.998
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 59 15 18 0.254 0.305 56 14 15 0.250 0.268
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
24 landuse = industrial 37 3 3 0.081 0.081 37 3 3 0.081 0.081
25 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
26 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
29 industrial = * 11 1 1 0.091 0.091 11 1 1 0.091 0.091
30 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
34 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
44 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
45 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 268 30 31 0.112 0.116 231 29 30 0.126 0.130
52 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
53 power = * 179 2 2 0.011 0.011 147 2 2 0.014 0.014
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
57 man_made = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
66 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
67 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
68 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
69 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
70 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
71 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
72 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
74 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
77 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
80 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
81 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
82 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
85 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
86 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
87 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
88 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
89 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
90 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
91 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
92 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
93 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
94 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
95 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
96 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
97 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
106 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
109 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
112 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
120 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
139 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
140 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
141 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
144 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 135 1 2 0.007 0.015 133 1 2 0.008 0.015
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 natural = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
170 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
171 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
172 # TOTAL 3626 2067 2883 0.570 0.795 2657 1486 1982 0.559 0.746

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2018 808 0 0 0 0 0.000 0.001 0.000 0.714 0.286 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1771 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 1884 776 0 0 0 0 0.000 0.001 0.000 0.708 0.292 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 16 3 1 2 0 139 0.000 0.012 0.000 0.098 0.018 0.006 0.012 0.000 0.853
22 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
25 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
26 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
28 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
29 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
30 # highway 0 1 0 427 5 13 69 0 21131 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 98 0 0 0 0 104 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
33 highway = primary 0 0 0 106 1 0 6 0 1868 0.000 0.000 0.000 0.054 0.001 0.000 0.003 0.000 0.943
34 highway = secondary 0 0 0 77 0 0 24 0 1351 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.930
35 highway = tertiary 0 1 0 132 4 13 34 0 16679 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
36 highway = unclassified 0 0 0 6 0 0 5 0 471 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.977
37 highway = residential 0 0 0 1 0 0 0 0 386 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
38 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
39 highway = track 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 2 0 0 0 0 139 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
43 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 5 0 69 1 0 5 0 2142 0.000 0.002 0.000 0.031 0.000 0.000 0.002 0.000 0.964
52 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
53 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
54 bridge = * 0 0 0 33 0 0 3 0 1557 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
55 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
58 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
60 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
66 # education 0 7 1 18 4 1 3 0 697 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.953
67 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 1 0 2 1 0 0 0 61 0.000 0.015 0.000 0.031 0.015 0.000 0.000 0.000 0.938
70 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
71 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
72 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
75 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 2 0 3 2 0 0 0 240 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
77 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
78 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
80 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
81 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
85 healthcare = * 0 2 0 3 1 0 0 0 73 0.000 0.025 0.000 0.038 0.013 0.000 0.000 0.000 0.924
86 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
87 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
88 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
89 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
90 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
91 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
92 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
93 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
94 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
95 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
96 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
97 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
98 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
99 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 13 11 0 22 1 0 3 3 514 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
106 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
109 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
110 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
111 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
112 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 3 0 0 0 0 0 0 0 78 0.037 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.963
115 shop = clothes 0 0 0 0 0 0 0 1 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167 0.833
116 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
118 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
120 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
124 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
139 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
140 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
141 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
142 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 3 1 1 18 2 1 0 0 372 0.008 0.003 0.003 0.045 0.005 0.003 0.000 0.000 0.935
144 building = industrial 0 1 0 1 0 0 0 0 14 0.000 0.062 0.000 0.062 0.000 0.000 0.000 0.000 0.875
145 building = service 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 2 0 0 0 0 0 0 0 32 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.941
147 building = commercial 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 1 0 1 17 2 1 0 0 284 0.003 0.000 0.003 0.056 0.007 0.003 0.000 0.000 0.928
153 # water 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 4 1 0 4 0 64 0.000 0.000 0.000 0.055 0.014 0.000 0.055 0.000 0.877
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
169 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
170 landuse = * 0 0 0 4 0 0 0 0 47 0.000 0.000 0.000 0.078 0.000 0.000 0.000 0.000 0.922
171 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
172 # TOTAL 13 28 2 2559 824 17 80 4 23293 0.000 0.001 0.000 0.095 0.031 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2828 2020 2828 0.714 1.000 1938 1446 1937 0.746 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1323 1268 1322 0.958 0.999
17 landuse = allotments 2662 1886 2662 0.708 1.000 1893 1401 1892 0.740 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 163 21 22 0.129 0.135 156 20 19 0.128 0.122
22 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
25 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
26 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
27 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
28 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
29 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
30 # highway 21646 510 446 0.024 0.021 4787 54 40 0.011 0.008
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 202 98 98 0.485 0.485 7 2 2 0.286 0.286
33 highway = primary 1981 112 107 0.057 0.054 76 3 3 0.039 0.039
34 highway = secondary 1452 101 77 0.070 0.053 149 13 8 0.087 0.054
35 highway = tertiary 16863 180 150 0.011 0.009 4400 32 25 0.007 0.006
36 highway = unclassified 482 11 6 0.023 0.012 275 4 2 0.015 0.007
37 highway = residential 387 1 1 0.003 0.003 277 1 1 0.004 0.004
38 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
39 highway = track 90 0 0 0.000 0.000 74 0 0 0.000 0.000
40 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 141 2 2 0.014 0.014 64 2 2 0.031 0.031
43 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
44 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
45 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
49 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 2222 79 75 0.036 0.034 1510 56 52 0.037 0.034
52 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
53 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
54 bridge = * 1593 36 33 0.023 0.021 1036 14 11 0.014 0.011
55 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
58 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
59 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
60 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
66 # education 731 30 30 0.041 0.041 726 30 30 0.041 0.041
67 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
68 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
69 amenity = college 65 3 4 0.046 0.062 61 3 4 0.049 0.066
70 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
71 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
72 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
73 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
74 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
75 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
76 # healthcare 247 5 7 0.020 0.028 235 4 6 0.017 0.026
77 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
78 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
79 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
80 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
81 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
82 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
83 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
84 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
85 healthcare = * 79 5 6 0.063 0.076 77 4 5 0.052 0.065
86 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
87 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
88 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
89 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
90 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
91 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
92 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
93 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
94 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
95 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
96 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
97 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
98 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
99 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
104 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 # amenity 567 49 50 0.086 0.088 517 49 48 0.095 0.093
106 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
107 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
108 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
109 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
110 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
111 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
112 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
113 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
114 shop = convenience 81 3 3 0.037 0.037 74 3 3 0.041 0.041
115 shop = clothes 6 0 1 0.000 0.167 6 0 1 0.000 0.167
116 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
117 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
118 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
119 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
120 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
121 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
124 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
125 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
139 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
140 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
141 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
142 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 # building 398 24 25 0.060 0.063 394 23 24 0.058 0.061
144 building = industrial 16 2 2 0.125 0.125 16 2 2 0.125 0.125
145 building = service 3 0 0 0.000 0.000 3 0 0 0.000 0.000
146 building = retail 34 2 2 0.059 0.059 33 2 2 0.061 0.061
147 building = commercial 12 0 0 0.000 0.000 12 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
150 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 306 20 21 0.065 0.069 305 19 20 0.062 0.066
153 # water 7 0 0 0.000 0.000 7 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 1 0 0 0.000 0.000 1 0 0 0.000 0.000
162 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 73 8 5 0.110 0.068 71 8 5 0.113 0.070
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
169 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
170 landuse = * 51 4 4 0.078 0.078 49 4 4 0.082 0.082
171 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
172 # TOTAL 26820 2699 3445 0.101 0.128 8938 1655 2130 0.185 0.238

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2794 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1790 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2660 0 0 0 0 2 0.000 0.001 0.000 0.998 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
52 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
172 # TOTAL 0 2 0 2796 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2830 2796 2796 0.988 0.988 5 4 4 0.800 0.800
16 place = allotments 1824 1792 1792 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2664 2662 2662 0.999 0.999 5 4 4 0.800 0.800
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
52 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
172 # TOTAL 2834 2798 2798 0.987 0.987 5 4 4 0.800 0.800

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 3869 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 barrier = * 0 0 0 0 0 0 0 0 383 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 power = * 0 0 0 0 0 0 0 0 3780 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 0 0 0 0 0 4029 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 3869 0 0 0.000 0.000 33 0 0 0.000 0.000
52 barrier = * 383 0 0 0.000 0.000 6 0 0 0.000 0.000
53 power = * 3780 0 0 0.000 0.000 29 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1057 0 0 0.000 0.000 24 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
95 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
144 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 4029 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 499 0.000 0.000 0.000 0.000 0.004 0.000 0.002 0.000 0.994
22 landuse = commercial 0 0 0 0 0 0 0 0 59 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 0 2 0 1 0 299 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
25 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 149 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 1265 20 0 3 0 9057 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.875
44 highway = bus_stop 0 0 0 637 9 0 0 0 4169 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
45 type = route 0 0 0 0 0 0 3 0 925 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
46 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 1265 20 0 0 0 7109 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
48 route = * 0 0 0 0 0 0 3 0 928 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
49 railway = * 0 0 0 0 0 0 0 0 1020 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 465 35 3 0 1 2914 0.000 0.000 0.000 0.136 0.010 0.001 0.000 0.000 0.853
52 barrier = * 0 0 0 0 4 0 0 0 723 0.000 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.994
53 power = * 0 0 0 382 32 0 0 1 1996 0.000 0.000 0.000 0.158 0.013 0.000 0.000 0.000 0.828
54 bridge = * 0 0 0 0 0 0 0 0 236 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 substation = * 0 0 0 464 26 3 0 1 1251 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
56 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 man_made = * 0 0 0 0 1 0 0 0 479 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
58 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
60 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
66 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
67 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
70 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 0 0 1 1 2 0 0 2795 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
77 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 amenity = pharmacy 0 0 0 1 0 2 0 0 1623 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
79 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
80 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 1 0 0 889 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
86 # government 0 144 0 45 0 0 2 0 587 0.000 0.185 0.000 0.058 0.000 0.000 0.003 0.000 0.754
87 amenity = post_office 0 144 0 43 0 0 0 0 420 0.000 0.237 0.000 0.071 0.000 0.000 0.000 0.000 0.692
88 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
90 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
91 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
93 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 # office 0 0 0 1 0 1 0 0 823 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
95 office = * 0 0 0 1 0 1 0 0 823 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
96 # tourism 0 0 0 0 0 0 0 0 694 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 669 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 40 24 1 263 139 16 55 1 16489 0.002 0.001 0.000 0.015 0.008 0.001 0.003 0.000 0.968
106 amenity = cafe 0 0 0 1 0 0 0 0 371 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
107 amenity = atm 29 0 1 35 53 6 0 0 2328 0.012 0.000 0.000 0.014 0.022 0.002 0.000 0.000 0.949
108 amenity = bank 1 0 0 1 0 5 0 0 1107 0.001 0.000 0.000 0.001 0.000 0.004 0.000 0.000 0.994
109 amenity = fast_food 0 0 0 0 0 0 0 0 313 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
111 amenity = community_centre 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 0 0 0 1 0 1 1 0 2837 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
115 shop = clothes 0 0 0 0 0 0 0 0 419 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
117 shop = hairdresser 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = chemist 0 0 0 0 0 0 0 0 608 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = supermarket 0 0 0 0 0 0 0 0 618 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
124 shop = doityourself 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
131 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 113 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 10 23 0 187 84 4 6 0 2065 0.004 0.010 0.000 0.079 0.035 0.002 0.003 0.000 0.868
139 shop = * 0 0 0 16 0 0 44 0 2229 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
140 leisure = * 0 0 0 0 0 0 0 0 216 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 sport = * 0 0 0 0 0 0 0 0 43 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 clothes = * 0 0 0 0 0 0 0 0 195 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 1 50 0 346 30 1 3 2 3726 0.000 0.012 0.000 0.083 0.007 0.000 0.001 0.000 0.896
144 building = industrial 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 316 30 0 0 1 591 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
146 building = retail 0 0 0 4 0 1 2 0 697 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
147 building = commercial 0 1 0 0 0 0 0 0 36 0.000 0.027 0.000 0.000 0.000 0.000 0.000 0.000 0.973
148 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
150 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = * 1 48 0 26 0 0 1 1 2138 0.000 0.022 0.000 0.012 0.000 0.000 0.000 0.000 0.965
153 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 0 0 0 0 0 0 331 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 landuse = * 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 # other 0 0 0 0 0 0 0 0 152 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 40 169 1 2041 195 22 62 2 34214 0.001 0.005 0.000 0.056 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 502 1 2 0.002 0.004 255 1 1 0.004 0.004
22 landuse = commercial 59 0 0 0.000 0.000 24 0 0 0.000 0.000
23 landuse = construction 27 0 0 0.000 0.000 23 0 0 0.000 0.000
24 landuse = industrial 302 1 2 0.003 0.007 181 1 1 0.006 0.006
25 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
26 landuse = retail 17 0 0 0.000 0.000 14 0 0 0.000 0.000
27 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
28 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
29 industrial = * 149 0 0 0.000 0.000 68 0 0 0.000 0.000
30 # highway 105 0 0 0.000 0.000 11 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 105 0 0 0.000 0.000 11 0 0 0.000 0.000
43 # public_transport 10345 1268 1285 0.123 0.124 136 4 3 0.029 0.022
44 highway = bus_stop 4815 637 646 0.132 0.134 69 2 3 0.029 0.043
45 type = route 928 3 0 0.003 0.000 43 2 0 0.047 0.000
46 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
47 public_transport = * 8394 1265 1285 0.151 0.153 90 2 3 0.022 0.033
48 route = * 931 3 0 0.003 0.000 46 2 0 0.043 0.000
49 railway = * 1020 0 0 0.000 0.000 22 0 0 0.000 0.000
50 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
51 # infrastructure 3418 468 504 0.137 0.147 486 11 14 0.023 0.029
52 barrier = * 727 0 4 0.000 0.006 158 0 1 0.000 0.006
53 power = * 2411 382 415 0.158 0.172 166 8 9 0.048 0.054
54 bridge = * 236 0 0 0.000 0.000 3 0 0 0.000 0.000
55 substation = * 1745 467 494 0.268 0.283 92 11 13 0.120 0.141
56 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
57 man_made = * 480 0 1 0.000 0.002 201 0 1 0.000 0.005
58 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
59 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
60 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
66 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
67 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
68 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
69 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
70 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
71 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
72 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
73 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
74 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
75 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
76 # healthcare 2799 3 4 0.001 0.001 562 3 4 0.005 0.007
77 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
78 amenity = pharmacy 1626 3 3 0.002 0.002 338 3 3 0.009 0.009
79 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
80 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
81 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
82 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
83 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
84 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
85 healthcare = * 890 1 1 0.001 0.001 315 1 1 0.003 0.003
86 # government 778 191 189 0.246 0.243 167 6 4 0.036 0.024
87 amenity = post_office 607 187 187 0.308 0.308 32 2 2 0.062 0.062
88 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
89 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
90 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
91 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
92 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
93 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 # office 825 2 2 0.002 0.002 305 2 2 0.007 0.007
95 office = * 825 2 2 0.002 0.002 305 2 2 0.007 0.007
96 # tourism 694 0 0 0.000 0.000 562 0 0 0.000 0.000
97 tourism = * 669 0 0 0.000 0.000 541 0 0 0.000 0.000
98 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 64 0 0 0.000 0.000 32 0 0 0.000 0.000
102 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
103 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
104 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
105 # amenity 17028 399 483 0.023 0.028 4360 27 29 0.006 0.007
106 amenity = cafe 372 1 1 0.003 0.003 265 1 1 0.004 0.004
107 amenity = atm 2452 71 123 0.029 0.050 140 11 13 0.079 0.093
108 amenity = bank 1114 7 7 0.006 0.006 83 6 6 0.072 0.072
109 amenity = fast_food 313 0 0 0.000 0.000 143 0 0 0.000 0.000
110 amenity = fuel 1006 0 1 0.000 0.001 71 0 1 0.000 0.014
111 amenity = community_centre 28 0 0 0.000 0.000 23 0 0 0.000 0.000
112 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
113 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
114 shop = convenience 2840 3 2 0.001 0.001 618 3 2 0.005 0.003
115 shop = clothes 419 0 0 0.000 0.000 147 0 0 0.000 0.000
116 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
117 shop = hairdresser 129 0 0 0.000 0.000 112 0 0 0.000 0.000
118 shop = chemist 608 0 0 0.000 0.000 38 0 0 0.000 0.000
119 shop = supermarket 618 0 0 0.000 0.000 90 0 0 0.000 0.000
120 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
121 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
122 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
123 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
124 shop = doityourself 103 0 0 0.000 0.000 94 0 0 0.000 0.000
125 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
126 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
127 shop = beauty 63 0 0 0.000 0.000 59 0 0 0.000 0.000
128 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
129 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
130 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
131 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
132 shop = alcohol 113 0 0 0.000 0.000 52 0 0 0.000 0.000
133 shop = jewelry 291 0 0 0.000 0.000 21 0 0 0.000 0.000
134 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
135 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
136 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
137 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
138 amenity = * 2379 230 308 0.097 0.129 838 4 6 0.005 0.007
139 shop = * 2289 60 16 0.026 0.007 1013 4 3 0.004 0.003
140 leisure = * 216 0 0 0.000 0.000 181 0 0 0.000 0.000
141 sport = * 43 0 0 0.000 0.000 38 0 0 0.000 0.000
142 clothes = * 195 0 0 0.000 0.000 55 0 0 0.000 0.000
143 # building 4159 401 430 0.096 0.103 1794 17 18 0.009 0.010
144 building = industrial 96 0 0 0.000 0.000 73 0 0 0.000 0.000
145 building = service 938 316 347 0.337 0.370 74 8 9 0.108 0.122
146 building = retail 704 7 5 0.010 0.007 323 2 2 0.006 0.006
147 building = commercial 37 1 1 0.027 0.027 28 1 1 0.036 0.036
148 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
149 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
150 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
151 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
152 building = * 2215 76 76 0.034 0.034 1321 11 11 0.008 0.008
153 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
163 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
165 # natural 331 0 0 0.000 0.000 132 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
169 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 landuse = * 165 0 0 0.000 0.000 116 0 0 0.000 0.000
171 # other 152 0 0 0.000 0.000 94 0 0 0.000 0.000
172 # TOTAL 36746 2335 2469 0.064 0.067 6894 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 51 0.000 0.000 0.000 0.000 0.038 0.000 0.000 0.000 0.962
22 landuse = commercial 0 0 0 0 2 0 0 0 41 0.000 0.000 0.000 0.000 0.047 0.000 0.000 0.000 0.953
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 1 0 0 0 0 0 0 5 0.000 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.833
52 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
57 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 20 0 0 0 0 84 0.000 0.000 0.000 0.192 0.000 0.000 0.000 0.000 0.808
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 20 0 0 0 0 69 0.000 0.000 0.000 0.225 0.000 0.000 0.000 0.000 0.775
79 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 20 0 0 0 0 48 0.000 0.000 0.000 0.294 0.000 0.000 0.000 0.000 0.706
86 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
87 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
88 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 82 0 0 0 0 43 0.000 0.000 0.000 0.656 0.000 0.000 0.000 0.000 0.344
95 office = * 0 0 0 82 0 0 0 0 43 0.000 0.000 0.000 0.656 0.000 0.000 0.000 0.000 0.344
96 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 274 0 9 273 144 0 0 5 3175 0.071 0.000 0.002 0.070 0.037 0.000 0.000 0.001 0.818
106 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 148 0 0 70 2 0 0 0 195 0.357 0.000 0.000 0.169 0.005 0.000 0.000 0.000 0.470
108 amenity = bank 125 0 0 69 6 0 0 0 476 0.185 0.000 0.000 0.102 0.009 0.000 0.000 0.000 0.704
109 amenity = fast_food 0 0 0 0 63 0 0 0 170 0.000 0.000 0.000 0.000 0.270 0.000 0.000 0.000 0.730
110 amenity = fuel 0 0 0 14 24 0 0 0 867 0.000 0.000 0.000 0.015 0.027 0.000 0.000 0.000 0.958
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 4 22 0 0 3 916 0.000 0.000 0.000 0.004 0.023 0.000 0.000 0.003 0.969
115 shop = clothes 0 0 9 0 1 0 0 0 4 0.000 0.000 0.643 0.000 0.071 0.000 0.000 0.000 0.286
116 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 119 0 0 0 0 4 0.000 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.033
119 shop = supermarket 0 0 0 0 19 0 0 2 133 0.000 0.000 0.000 0.000 0.123 0.000 0.000 0.013 0.864
120 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
124 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 1 0 0 1 1 0 0 0 211 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
139 shop = * 0 0 0 5 7 0 0 0 284 0.000 0.000 0.000 0.017 0.024 0.000 0.000 0.000 0.959
140 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
143 # building 19 60 0 43 37 0 0 2 487 0.029 0.093 0.000 0.066 0.057 0.000 0.000 0.003 0.752
144 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 1 0 3 6 0 0 0 105 0.000 0.009 0.000 0.026 0.052 0.000 0.000 0.000 0.913
147 building = commercial 0 0 0 2 1 0 0 0 5 0.000 0.000 0.000 0.250 0.125 0.000 0.000 0.000 0.625
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 18 57 0 37 29 0 0 2 375 0.035 0.110 0.000 0.071 0.056 0.000 0.000 0.004 0.724
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 2 0 0 0 12 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
172 # TOTAL 274 168 9 375 146 0 0 5 3305 0.064 0.039 0.002 0.088 0.034 0.000 0.000 0.001 0.772

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 53 0 2 0.000 0.038 6 0 1 0.000 0.167
22 landuse = commercial 43 0 2 0.000 0.047 5 0 1 0.000 0.200
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 7 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 6 1 1 0.167 0.167 3 1 1 0.333 0.333
52 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
57 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 104 20 20 0.192 0.192 27 2 2 0.074 0.074
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 89 20 20 0.225 0.225 22 2 2 0.091 0.091
79 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
80 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 68 20 20 0.294 0.294 24 2 2 0.083 0.083
86 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
87 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
88 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 125 82 82 0.656 0.656 14 2 2 0.143 0.143
95 office = * 125 82 82 0.656 0.656 14 2 2 0.143 0.143
96 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
97 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 3880 556 696 0.143 0.179 199 26 39 0.131 0.196
106 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
107 amenity = atm 415 218 220 0.525 0.530 32 16 16 0.500 0.500
108 amenity = bank 676 194 200 0.287 0.296 30 21 21 0.700 0.700
109 amenity = fast_food 233 0 63 0.000 0.270 13 0 8 0.000 0.615
110 amenity = fuel 905 14 38 0.015 0.042 22 1 3 0.045 0.136
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 945 4 29 0.004 0.031 26 1 3 0.038 0.115
115 shop = clothes 14 9 1 0.643 0.071 6 1 1 0.167 0.167
116 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 123 119 119 0.967 0.967 3 2 2 0.667 0.667
119 shop = supermarket 154 0 21 0.000 0.136 15 0 1 0.000 0.067
120 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
124 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
125 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
129 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 shop = newsagent 97 0 0 0.000 0.000 6 0 0 0.000 0.000
131 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 214 2 3 0.009 0.014 21 2 3 0.095 0.143
139 shop = * 296 5 12 0.017 0.041 45 1 2 0.022 0.044
140 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
143 # building 648 122 161 0.188 0.248 67 13 17 0.194 0.254
144 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 115 4 10 0.035 0.087 30 3 6 0.100 0.200
147 building = commercial 8 2 3 0.250 0.375 5 2 3 0.400 0.600
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 518 112 143 0.216 0.276 57 13 17 0.228 0.298
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 14 0 2 0.000 0.143 7 0 2 0.000 0.286
172 # TOTAL 4282 826 968 0.193 0.226 242 31 44 0.128 0.182

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 4 0 0 6 0 1439 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
44 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
46 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 0 0 0 0 0 337 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
49 railway = * 0 0 0 4 0 0 0 0 980 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
50 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 0 0 0 0 0 236 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 222 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 4 0 0 6 0 1482 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 4 0 0 0.000 0.000 1 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
43 # public_transport 1449 10 4 0.007 0.003 63 1 1 0.016 0.016
44 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
45 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
46 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 public_transport = * 337 0 0 0.000 0.000 44 0 0 0.000 0.000
48 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
49 railway = * 984 4 4 0.004 0.004 11 1 1 0.091 0.091
50 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 # infrastructure 236 0 0 0.000 0.000 5 0 0 0.000 0.000
52 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 222 0 0 0.000 0.000 5 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 1492 10 4 0.007 0.003 78 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 0 2 0 0 0 0 169 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.000 0.988
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
25 landuse = residential 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 21 0 0 0 1 5811 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 616 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 highway = primary 0 0 0 5 0 0 0 0 170 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
34 highway = secondary 0 0 0 0 0 0 0 0 284 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = tertiary 0 0 0 1 0 0 0 0 3966 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 highway = unclassified 0 0 0 1 0 0 0 0 137 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
37 highway = residential 0 0 0 0 0 0 0 0 119 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 highway = service 0 0 0 4 0 0 0 0 93 0.000 0.000 0.000 0.041 0.000 0.000 0.000 0.000 0.959
39 highway = track 0 0 0 6 0 0 0 1 185 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.005 0.964
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 4 0 0 0 0 241 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
43 # public_transport 0 0 0 5 1 0 0 0 184 0.000 0.000 0.000 0.026 0.005 0.000 0.000 0.000 0.968
44 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
45 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 1 0 0 0 114 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
48 route = * 0 0 0 1 0 0 0 0 30 0.000 0.000 0.000 0.032 0.000 0.000 0.000 0.000 0.968
49 railway = * 0 0 0 4 0 0 0 0 29 0.000 0.000 0.000 0.121 0.000 0.000 0.000 0.000 0.879
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 5 0 0 10 40 1 2 3 948 0.005 0.000 0.000 0.010 0.040 0.001 0.002 0.003 0.940
52 barrier = * 5 0 0 2 2 1 1 0 108 0.042 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.908
53 power = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 2 0 0 0 0 469 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
55 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
57 man_made = * 0 0 0 4 38 0 1 3 242 0.000 0.000 0.000 0.014 0.132 0.000 0.003 0.010 0.840
58 embankment = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
59 # religion 0 0 1 8 253 0 5 7 81 0.000 0.000 0.003 0.023 0.713 0.000 0.014 0.020 0.228
60 amenity = place_of_worship 0 0 0 1 238 0 1 6 55 0.000 0.000 0.000 0.003 0.791 0.000 0.003 0.020 0.183
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
63 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 2 10 0 1 0 10 0.000 0.000 0.000 0.087 0.435 0.000 0.043 0.000 0.435
65 religion = * 0 0 1 7 251 0 5 7 79 0.000 0.000 0.003 0.020 0.717 0.000 0.014 0.020 0.226
66 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 0 0 0 0 0 2 0 1515 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
77 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 amenity = pharmacy 0 0 0 0 0 0 1 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
79 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 0 0 0 93 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 # government 0 0 0 1 4 0 0 0 108 0.000 0.000 0.000 0.009 0.035 0.000 0.000 0.000 0.956
87 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
88 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
90 office = government 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
94 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
95 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
96 # tourism 0 0 0 15 345 2 9 11 717 0.000 0.000 0.000 0.014 0.314 0.002 0.008 0.010 0.652
97 tourism = * 0 0 0 6 285 0 4 8 418 0.000 0.000 0.000 0.008 0.395 0.000 0.006 0.011 0.580
98 historic = * 0 0 0 12 154 2 6 6 347 0.000 0.000 0.000 0.023 0.292 0.004 0.011 0.011 0.658
99 memorial = * 0 0 0 3 5 0 1 1 131 0.000 0.000 0.000 0.021 0.035 0.000 0.007 0.007 0.929
100 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
101 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 11 1 1 579 14 7 7 2 2653 0.003 0.000 0.000 0.177 0.004 0.002 0.002 0.001 0.810
106 amenity = cafe 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
108 amenity = bank 0 0 0 0 1 0 0 0 81 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
109 amenity = fast_food 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 0 0 0 0 0 0 0 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = clothes 0 0 0 0 0 0 0 0 160 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = car_repair 0 0 0 564 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.002 0.000 0.140
117 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
118 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
122 shop = hardware 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
135 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 11 0 1 7 4 0 2 2 386 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
139 shop = * 0 0 0 4 1 0 2 0 708 0.000 0.000 0.000 0.006 0.001 0.000 0.003 0.000 0.990
140 leisure = * 0 1 0 2 3 1 2 0 237 0.000 0.004 0.000 0.008 0.012 0.004 0.008 0.000 0.963
141 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
142 clothes = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 0 0 0 37 101 0 2 1 1511 0.000 0.000 0.000 0.022 0.061 0.000 0.001 0.001 0.915
144 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
145 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 1 0 0 0 91 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
147 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = * 0 0 0 37 99 0 2 1 1218 0.000 0.000 0.000 0.027 0.073 0.000 0.001 0.001 0.898
153 # water 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 tunnel = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 1 7 7 0 6 1 237 0.000 0.000 0.004 0.027 0.027 0.000 0.023 0.004 0.915
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
169 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
170 landuse = * 0 0 1 6 4 0 6 0 77 0.000 0.000 0.011 0.064 0.043 0.000 0.064 0.000 0.819
171 # other 0 0 0 0 0 0 0 0 208 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 11 1 2 654 468 10 21 16 13317 0.001 0.000 0.000 0.045 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 171 2 2 0.012 0.012 94 2 2 0.021 0.021
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = industrial 60 2 2 0.033 0.033 56 2 2 0.036 0.036
25 landuse = residential 11 0 0 0.000 0.000 11 0 0 0.000 0.000
26 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
27 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
28 residential = * 9 0 0 0.000 0.000 9 0 0 0.000 0.000
29 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
30 # highway 5833 21 22 0.004 0.004 1554 10 11 0.006 0.007
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 616 0 0 0.000 0.000 7 0 0 0.000 0.000
33 highway = primary 175 5 5 0.029 0.029 30 1 1 0.033 0.033
34 highway = secondary 284 0 0 0.000 0.000 46 0 0 0.000 0.000
35 highway = tertiary 3967 1 1 0.000 0.000 1117 1 1 0.001 0.001
36 highway = unclassified 138 1 1 0.007 0.007 96 1 1 0.010 0.010
37 highway = residential 119 0 0 0.000 0.000 91 0 0 0.000 0.000
38 highway = service 97 4 4 0.041 0.041 61 2 2 0.033 0.033
39 highway = track 192 6 7 0.031 0.036 129 2 3 0.016 0.023
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 245 4 4 0.016 0.016 146 4 4 0.027 0.027
43 # public_transport 190 5 6 0.026 0.032 161 2 3 0.012 0.019
44 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
45 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 115 0 1 0.000 0.009 105 0 1 0.000 0.010
48 route = * 31 1 1 0.032 0.032 26 1 1 0.038 0.038
49 railway = * 33 4 4 0.121 0.121 20 1 1 0.050 0.050
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 1009 18 59 0.018 0.058 673 10 27 0.015 0.040
52 barrier = * 119 9 10 0.076 0.084 90 4 6 0.044 0.067
53 power = * 90 0 0 0.000 0.000 78 0 0 0.000 0.000
54 bridge = * 471 2 2 0.004 0.004 316 2 2 0.006 0.006
55 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
56 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
57 man_made = * 288 5 45 0.017 0.156 165 4 19 0.024 0.115
58 embankment = * 24 2 2 0.083 0.083 14 1 1 0.071 0.071
59 # religion 355 14 268 0.039 0.755 318 11 237 0.035 0.745
60 amenity = place_of_worship 301 2 245 0.007 0.814 277 2 222 0.007 0.801
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
63 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
64 building = chapel 23 3 12 0.130 0.522 23 3 12 0.130 0.522
65 religion = * 350 13 265 0.037 0.757 313 10 234 0.032 0.748
66 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
67 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
68 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
69 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
70 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
71 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
72 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
73 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
74 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
75 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
76 # healthcare 1517 2 0 0.001 0.000 485 2 0 0.004 0.000
77 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
78 amenity = pharmacy 158 1 0 0.006 0.000 61 1 0 0.016 0.000
79 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
80 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
81 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
82 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 1290 0 0 0.000 0.000 361 0 0 0.000 0.000
85 healthcare = * 93 0 0 0.000 0.000 76 0 0 0.000 0.000
86 # government 113 1 5 0.009 0.044 98 1 4 0.010 0.041
87 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
88 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
89 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
90 office = government 24 0 0 0.000 0.000 24 0 0 0.000 0.000
91 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
92 government = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
93 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
94 # office 289 0 1 0.000 0.003 253 0 1 0.000 0.004
95 office = * 289 0 1 0.000 0.003 253 0 1 0.000 0.004
96 # tourism 1099 26 373 0.024 0.339 927 25 289 0.027 0.312
97 tourism = * 721 10 299 0.014 0.415 593 10 242 0.017 0.408
98 historic = * 527 20 174 0.038 0.330 456 19 133 0.042 0.292
99 memorial = * 141 4 9 0.028 0.064 130 4 7 0.031 0.054
100 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
101 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
102 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
103 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
104 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
105 # amenity 3275 606 614 0.185 0.187 1934 23 40 0.012 0.021
106 amenity = cafe 64 0 0 0.000 0.000 58 0 0 0.000 0.000
107 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
108 amenity = bank 82 0 1 0.000 0.012 72 0 1 0.000 0.014
109 amenity = fast_food 45 0 0 0.000 0.000 36 0 0 0.000 0.000
110 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
111 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
112 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
113 amenity = bar 20 0 0 0.000 0.000 19 0 0 0.000 0.000
114 shop = convenience 156 0 0 0.000 0.000 114 0 0 0.000 0.000
115 shop = clothes 160 0 0 0.000 0.000 64 0 0 0.000 0.000
116 shop = car_repair 666 571 572 0.857 0.859 109 7 16 0.064 0.147
117 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
118 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
119 shop = supermarket 66 0 0 0.000 0.000 35 0 0 0.000 0.000
120 shop = car_parts 144 0 0 0.000 0.000 49 0 0 0.000 0.000
121 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
122 shop = hardware 23 0 0 0.000 0.000 23 0 0 0.000 0.000
123 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
124 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
125 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
126 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
127 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
128 shop = mobile_phone 33 0 0 0.000 0.000 23 0 0 0.000 0.000
129 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
130 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
131 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
132 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
133 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
134 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
135 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
136 shop = cosmetics 13 0 0 0.000 0.000 11 0 0 0.000 0.000
137 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
138 amenity = * 413 21 24 0.051 0.058 316 8 12 0.025 0.038
139 shop = * 715 6 5 0.008 0.007 494 3 2 0.006 0.004
140 leisure = * 246 6 7 0.024 0.028 230 5 6 0.022 0.026
141 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
142 clothes = * 49 0 0 0.000 0.000 36 0 0 0.000 0.000
143 # building 1652 39 139 0.024 0.084 1099 12 91 0.011 0.083
144 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
145 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
146 building = retail 92 0 1 0.000 0.011 86 0 1 0.000 0.012
147 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
148 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
149 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
150 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
151 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
152 building = * 1357 39 137 0.029 0.101 865 12 91 0.014 0.105
153 # water 165 0 0 0.000 0.000 116 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
157 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
158 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
160 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
161 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
162 tunnel = * 13 0 0 0.000 0.000 10 0 0 0.000 0.000
163 waterway = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
164 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
165 # natural 259 14 15 0.054 0.058 204 11 13 0.054 0.064
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
169 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
170 landuse = * 94 13 10 0.138 0.106 86 10 9 0.116 0.105
171 # other 208 0 0 0.000 0.000 186 0 0 0.000 0.000
172 # TOTAL 14500 699 1160 0.048 0.080 6858 76 428 0.011 0.062